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About Literature / Hobbyist Member Max Dunham25/Male/United States Recent Activity
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So, I discovered a horror game a few days ago that the rest of the world apparently found out about well before then. xD I'm referring to "Five Nights at Freddy's" or, more specifically, Markiplier's videos on the game. He claims that it's the scariest game in years and that its take on horror was new...I happen to disagree with him on both accounts.

The reason for this s simple: the game's core scare factor relies on jump-scares. Since when was the one fear element (that is more surprise than fear) that's used in pretty much every form of horror media considered "new"? Yes, the designs of the animatronics coming after you are very disturbing, but I feel that the designer could've made their game more creepy and truly frightening by having them do something a little more than jumping out and going "EEEEEEEEEEEEEEEEE!!!!". In order to explain what I feel this "something more" could be, I feel I should deviate from the topic slightly.

Before watching these videos, I actually had to mentally prepare myself for an hour. This was unique, considering that I've trekked through some of the most terrifying games (at least, according to critics and some fans) without being phased much if at all. This was because of his choice of thumbnails for his videos, which instilled a sort of expectation and idea that legitimately terrified me before I even watched the vids. This idea was a simple one: interaction via live-action cutscenes.

Now, I'm sure the indi-developer that came up with the game probably had budget issues and couldn't hire voice actors or afford such unsettling fursuits to do any of this himself, but I know of three REALLY old games (all of them "point-and-click") that took a live-action approach and it worked surprisingly well, even if they weren't all that popular. So, perhaps I would've found it more terrifying if the animatronics got in the face of and interacted/conversed with the silent protagonist, maybe toy with him a bit in a childlike manner and/or have the eyes of the others light up and move slightly in the background before they take him to get forced into the suit, which you'd witness in first-person and all in live-action. This could potentially make it mind-numbing as well as keeping the jump-scares, while giving the characters personalities. Not to mention that, if done properly, it could give you nightmares for weeks - something a horror game hasn't done for me since Silent Hill 3 in my younger days.

He probably could've made it a variety, too, like a set of 10+ random interactions, unique to every character. These would change to a different set every night, making it more disturbingly playful as the nights progressed. Hell, the developer even could've make the designs deteriorate as well; making the characters' eyes and mouth bleed more and more as the player progressed to reference to the apparent lore regarding the animatronics doing this on stage (to the point that customers started complaining about it) and the kids whom went missing around the area.

Yeah, there's plenty that can be done to make the game more terrifying, innovative, and nightmare-fuel-ish. Just gotta dig deep into that dark bit of creativity.

Getting back to what the game is rather than it could be, however, I must admit that there is one aspect in this game that most of those in the horror franchise don't implement: total helplessness. Don't get me wrong, I know there are games like Outlast and such that pretty much make it impossible for you to fight back, but running away and hiding was always an option...often the only one you had. Thus, you were helpless, but not completely.

In this game, however, you can't run, they know exactly where you are, and it's only a matter of time before they get to you. In addition to this, you need to conserve power or else you'll lose all of your defenses and will just be sitting in the dark, unable to do anything and hoping to god that you can get to 6 AM without something jumping out at you. This can be viewed much like conserving ammo, as most "horror" games tend to provide less of it than official action ones do (for those who don't know, I tend to view horror games that give the player a weapon more like action games with creepy environments; there's no real fear to be had when you can just shoot at your problems or beat them to death with a lead pipe), especially in hard modes. Not exactly new, but it is a bit of a unique combination of these aspects.

So, yeah. It's hardly worthy of being entitled "scariest game in years" or delivering a new take on horror when all it delivers are jump-scares and creepy-looking characters with next to no personalities. Still, it does have quite a bit of potential. Perhaps the developer could update it with features like these if he were so inclined.

To clarify though, I haven't actually played the game myself.  I don't think I even properly can, to be honest: I don't have a smartphone or tablet and my computer is just absolutely terrible when it comes to gaming. My best chances of playing it without god-awful lag are on the PS3 or 3DS and I don't think it's on either.  My opinions are merely based upon watching a few videos on its gameplay, which, I'm sure, is a very different experience from actually playing it.  It very often is, after all.
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Max Dunham
Artist | Hobbyist | Literature
United States
The hardships of life are not to be feared, or used to weigh oneself down, but instead, as leverage to become better and pursue success. ~ MCD III

There's no such thing as a bad story - only a well/poorly written/thought out one. ^--Never saw or read "Twilight", but due to a popular phrase relating to it I'm not sure how accurate this line of thinking is. xD

A story is your joy, sadness, anger, friendships, betrayal, laughter, excitement, fear, tragedy, humiliation. It can be found in your success, failures, pain, growth. It's the love you found as well as lost, the strange and bizarre adventures you entail, the things you've seen as well as done, everything that's happened from your birth to where you are now. Life is a story. So don't ever say you don't have one. ~ MCD III

Don't let doubt stop you from creating - just go for it, and learn from yourself and others to move along the path to improvement. ~ MCD III



Hello, strangers and buds! :P My name is Max. I'm 25 years old and I am unemployed. My three main hobbies are writing, gaming, and RPing, though I do gaming more than the other two. I have countless characters swarming around in my brain, but only three I consider my personae; the most accurate of which I've decided to display. I'm generally lazy but can be a hard worker who sees things through to the end when given a job to do.

I enjoy making friends, but I'd rather I get to know you first before considering you as such. Which, of course, means I will not accept friend requests on my messengers if I have no idea who the fuck you are.

...Did I mention I casually swear too? xD

I can be sarcastic sometimes, but it's very, very rarely with the intent of being a jackass.

I also like teasing people and being silly for the sake of a laugh, though more often than not, I find myself with abrupt and very long awkward pauses with absolutely no idea what to say. ^^; Fair warning.

I also happen to be an asexual Christian who supports gay rights as life has taught me to be anti-prejudice. We're all people, after all. We should start treating each other as such despite our differences.

Unlike most on here, my art is mainly in writing. Y'know - creating mental imagery using words. Storytelling and all that. =P I've been at it for seven years now, but I'm well aware that I still have a lot to learn. ^^;

I mainly find my inspiration reading a really good webcomic. A few of my favorite ones are "Freefall", "Slightly Damned", and "Housepets" (they're all awesome - look them up). Something about seeing a good story develop really gets me in an...artsy mood. Although it might come at random or when watching someone work on their art in a livestream as well. :P
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:iconpr-grunge:
pr-grunge Featured By Owner Oct 17, 2014  Professional General Artist
thanks for the watch!!! :D
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:iconzipper-1:
Zipper-1 Featured By Owner Oct 4, 2014  Professional Filmographer
Thank you very much for the favorite! I really appreciate it!
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:iconkeezapepper:
KeezaPepper Featured By Owner Sep 28, 2014
Thanks for the watch!
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:iconzummeng:
Zummeng Featured By Owner Aug 30, 2014  Hobbyist Digital Artist
Thank you for the lot of favs! ^^
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:iconsacred2705:
sacred2705 Featured By Owner Jul 18, 2014  Student General Artist
Thank you for the favorite
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