(As always with these reviews: SPOILERS!!)
Few games make me second-guess my choices almost immediately after making them or regret them later down the road, only to have been revealed that I might've made the right call. Dragon Age: Inquisition is such a game...and I absolutely love it. xD
Since hearing about the Dragon Age series off-handedly among the gamer corners of the internet back when Origins was the only one out, I quickly became a fan of the narration and storytelling of the franchise right off the bat and this fondness continued into Dragon age 2. Inquisition continues the tradition of not disappointing me in this regard.
Unlike the first two, however, I have to admit that Inquisition's choices are a bit more morally taxing than its predecessors; back in Origins and 2, I could pretty much tell right from wrong, who to trust, who to say "fuck off" to, etc. A lot of that is in Inquisition, but there have been moments when I regretted a choice I made earlier in the game by simply dwelling on it or because my dialogue option was not what I had intended it to be...although sometimes, something will happen that makes me go "I am SO glad I did that way back when". xD
One such example is with my choice involving the Grey Wardens. I'll get more into the story's plot later, but let's just say that I had an opportunity to allow this group of heroes to join my army, had a previous protagonist die just to save their new commander, and then...didn't take it - permanently banishing them from Orlais in the process. Keep in mind that I didn't intend to banish them - just make them leave until the fighting was over, and I had a very good reason for it: I didn't want to risk having potential, unwilling double-agents among my army AND I didn't want to have to kill off more of them than I had already been forced to.
You see...the antagonist in Inquisition is able to corrupt the minds of Grey Wardens and twist them to his will. And if you've played a certain DLC in DA2, you'll likely know who I'm talking about. Most of them had fallen to this corruption prior to my decision and I was able to save those who were still of sound mind. Needless to say, permanently banishing an army of promised heroes was something I regretted and had been second-guessing that choice for a while until I saw a certain something happen: later in the story, a few more corrupted Wardens showed up during a main-quest moment, the antagonist dies in a cutscene and then...he...grew out of a nearby Warden.
It was in that moment that all regret was swept away, for I realized that if I had gone the other way then the bad guy would, no doubt, have countless "lives" to keep on attacking should we get to the final battle. Imagine playing Super Mario Bros. with over one-million 1-ups...you'd probably feel unstoppable and be more prone to do reckless things. So yeah, that took a lot of second-guessing off my back. xD I just hope I'm able to let them back in post-story.
This is just one example of choice, however. Inquisition is full of choices...and I mean seriously - you'll even have an impact on stuff you're not even doing, like the War Table. Given that Inquisition covers the entirely of Thedas, and you lead your own army, you'll have a council of forces, spies, and diplomats at your disposal and they all approach a situation differently, leaving it to you to choose which one addresses which problem. That's pretty much what the War Table is; you're briefed on a number of issues you or your party can't do on their own and you're given up to three choices on how you want to approach it. Your choice could end in success or semi-failure, so wisdom is definitely a priority when thinking these through.
As you only have one leader each for these that you convene with, however, you'll only be able to address three problem at a time, and the rewards vary from unique weapons, to adding a merchant to your base, getting gold, spreading your influence, gaining favors, and a number of other cool things. Another thing to note is that the time it takes for these leaders to complete these tasks is linked directly to the clock and calendar to your PC or console, meaning that even if you were to save the game and turn it off, the countdown would still continue and would most likely be completed by the time you wake up in the morning and try to play it again.
Another thing I have to say about Inquisition is that it's a LONG game. It usually takes me about three days to get through the main story, but I bought this game six days ago and I'm still not quite through it yet. Almost though...it's definitely giving off that near-climax vibe. This is probably due largely in part to the fact that I like to do as many side-quests as possible in Dragon Age games - you never know how they might just influence the main story.
As much as I love this game, however, I feel that I should also address the bugs...of which I've encountered only a few. One such bug that serves as an exploit is that you can get purchasable upgrades for free by simply buying the upgrades you want, then selling them back without leaving the barter menu. Turns out that this bug also works for a merchant who actually sells influence, allowing you to get unlimited power points for unlocking missions and capping your inquisition level (NOT character level - I'm told that that doesn't have a cap, just stops giving xp from enemies that become too easy to take on) at 20. Before you go crazy with this exploit, however, I must warn you that the inquisition perks purchased at the War Table are a bit more than what you're given (I'd wager that the level would have to cap at 34 or 35 to unlock all of them, but stops at 20), and I haven't found a way to respec them (although there is definitely a way to respec your character-ability points), so choose wisely.
A few more bugs that are less helpful and more annoying are a War Table issue involving Varric and a mission in a place called "The Western Approach". The Varric one I think is called "A Present for Bianca", and the issue there is that it just stays active...permanently, with no countdown. Fortunately, it doesn't take up any leader's time either, making it annoying, but not hampering gameplay in any way.
The quest in "The Western Approach" is called "The Trouble with Darkspawn" and it is an incredibly buggy quest from what I gather. I have seen reports that the final enemy doesn't even show up where he's supposed to be, leaving the quest incomplete, but that never happened to me...what happened to me was that said guy never showed up for Judgement, even though he was pretty much eligible for it, seeing as how he did wrong and his "death" position is just him lying on his side, breathing heavily, and holding an arm up in defense to signal his yielding. He's even listed on the Dragon Age Wiki for it, but the option never came up for me, even though I completed the quest just fine. Odd.
Another bug that occurs now and again happens during certain conversations. I don't know if my console just gets tired or what, but sometimes, when a character finishes their dialogue line and the camera is supposed to change, it'll just stay fixed on them staring blankly into space and you'll either have to wait a few minutes for the game to move on to the next bit, or hit square (x if on Xbox) to force the game to skip over to the next line...unless the dialogue wheel is about to show up. Then you'd have to wait. It's another thing that's irritating, but not exactly game-breaking if you know how to get around it.
That's...all I have time for right now, actually. It's 2 in the morning and I'm tired. So I'll either make a new journal or edit this one tomorrow to continue on.